Legacy of the Dark Knight Introduces Difficulty Settings

LEGO games don’t frequently reinvent the wheel, but one change in LEGO Batman: Legacy of the Dark Knight breaks with a long-standing tradition. As the fourth LEGO game to take on the Caped Crusader, Legacy of the Dark Knight is freshening things up with Batman: Arkham-style combat and riffs on all the biggest Batman films. It’s also apparently adding some essential options to the mix.

LEGO Batman: Legacy of the Dark Knight‘s Gamescom demo appears to feature three selectable difficulty settings, as noted by Nexus Point News on X. Classic, Caped Crusader, and Dark Knight serve as a basic Easy, Normal, and Hard trio, changing the number of standard and advanced enemies that spawn. Dark Knight also provides limited lives, introducing the possibility of a Game Overs.

LEGO Batman: Legacy Of The Dark Knight Leak Reveals Difficulty Settings

Several Options Are On The Table

Batman drops on Bane in LEGO Batman Legacy of the Dark Knight.
Batman drops on Bane in LEGO Batman Legacy of the Dark Knight.

Although Classic mode is the easiest setting for Legacy of the Dark Knight, it’s the one that’s in line with traditional LEGO game difficulty. Lives are unlimited, and fewer enemies will spawn than on the higher difficulty settings.

Caped Crusader is a step up from this, but it still sounds similar to the standard difficulty in most games, offering a “balanced focus on combat and story.” Lives remain unlimited, although increased enemy spawn rates could still pose some level of challenge even without Game Overs.

Difficulty Settings Are A Series First For LEGO Games

LEGO Games Have Always Been Casual

Anakin vs Obi-Wan Mustafar Duel LEGO Skywalker Saga

LEGO games have always been more focused on the chaos than the challenge. If you wanted to push yourself in previous titles, you’d have to create obstacles of your own, like attempting no-death runs or playing with a hopelessly bad co-op partner. The introduction of difficulty settings marks a major franchise first, and it’ll be interesting to see if cranking up the difficulty results in a more memorable experience.

Legacy of the Dark Knight‘s reworked combat might be the key to things, as its embrace of fluid Batman: Arkham-style brawling could add more strategic gameplay into the mix. Classically, LEGO fights have been more about spamming buttons than anything else, so an emphasis on timing is a significant shift. LEGO Star Wars: The Skywalker Saga attempted to add some complexity, but hopefully, the execution in Legacy of the Dark Knight will improve on its weak points.

Although it’s had its ups and downs, the LEGO gameplay formula remains a winning way to tackle iconic licenses in video game form. If all goes well, LEGO Batman: Legacy of the Dark Knight‘s twist on the formula could be just what the series needs to kick off another 30 years of LEGO games.

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