A24's Death Stranding Video Game Adaptation Teases Character Details

A24 takes a short break from its horror streak and enters the world of video game adaptations.

A24 is joining forces with Kojima Productions for an adaptation of the award-winning science fiction video game Death Stranding. Set in a post-apocalyptic world, the upcoming film’s plot is still shrouded in mystery as the project is still in early development. However, it has been confirmed that the script is nearly complete.

















From the Coin-Op Era to the Cloud · Eight Questions
How Well Do You Know Video Games?
“It’s dangerous to go alone. Take this.”

🎮Arcade EraInsert coin

🎲The ConsolesPlug & play

📱HandheldsGame Boy era

💻PC GamingSteam & mod scene

🏆Esports & OnlineGG, well played

01

In November 1972, a small Sunnyvale start-up named Atari released the arcade game widely credited as the industry’s first commercial blockbuster. Designed by engineer Allan Alcorn as a training exercise, its prototype famously stopped working in a Sunnyvale bar because the coin box was overstuffed with quarters. Name the game.




✓ Correct! Pong, designed by Allan Alcorn at Atari (founded by Nolan Bushnell and Ted Dabney). The Sunnyvale bar Andy Capp’s reportedly called Atari to complain the prototype had broken; when Alcorn arrived, the cabinet was fine — the coin box was simply jammed full. Pong went on to sell over 8,000 cabinets and effectively created the consumer video-game industry. Bushnell’s earlier Computer Space (1971) is the very first commercial coin-op video game, but it sold poorly and didn’t spark the boom.

✗ Wrong. The answer is Pong. Space Invaders is Taito’s 1978 hit. Asteroids is Atari’s own 1979 vector-graphics smash. Computer Space (1971) is technically the first commercial coin-op video game ever — designed by Atari co-founder Nolan Bushnell — but it flopped at retail. Pong is the 1972 game that proved the industry could actually work.

02

The North American video-game crash of 1983 wiped out 97% of the industry’s revenue almost overnight. The two scapegoat releases — a rushed E.T. tie-in famously buried in a New Mexico landfill, and an unplayable port of Pac-Man — ran on the same now-iconic console. Whose console was it?




✓ Correct! Atari, specifically the Atari 2600 (originally the VCS). Howard Scott Warshaw famously developed E.T. in five weeks to make a Christmas 1982 deadline; over 4 million unsold copies were eventually buried in the Alamogordo, New Mexico landfill in 1983 — later confirmed as real archaeology by a 2014 dig. The crash gutted the American console market until Nintendo launched the NES in 1985, with Japan taking over from there.

✗ Wrong. The answer is Atari (the 2600). Magnavox’s Odyssey was the very first home console (1972) but had been long-superseded by 1983. ColecoVision and Intellivision were 2600 competitors that also got hit by the crash, but the headline disasters — E.T. and the Pac-Man port — were Atari’s, and Atari was the dominant brand whose collapse defined the era.

03

After the 1983 crash, Nintendo’s Famicom (released in Japan in 1983) was rebranded as the NES for North America in 1985. The launch was anchored by a single Shigeru Miyamoto-designed pack-in title that became the genre-defining 2D platformer and one of the best-selling games of all time. Name it.




✓ Correct! Super Mario Bros. (September 1985 in Japan as the Famicom version, October 1985 in North America bundled with the NES). Miyamoto and Takashi Tezuka’s 8-bit blueprint for the genre — running, jumping, scrolling, secrets — sold over 40 million copies and was the standard pack-in NES title (sometimes packed alongside Duck Hunt on the Zapper bundle). The Legend of Zelda came in 1986; Super Mario Bros. is the title that defined the launch.

✗ Wrong. The answer is Super Mario Bros. Donkey Kong (1981) is Miyamoto’s arcade breakthrough — and Mario’s actual debut as “Jumpman.” Duck Hunt was bundled with the Zapper-pack version of the NES alongside Super Mario Bros. The Legend of Zelda came a year later (1986). The headline NES launch title is Super Mario Bros.

04

As of 2024 the best-selling single video game of all time has cleared 300 million copies sold across every platform you can imagine — far ahead of every other franchise entry on the list. The studio behind it was bought by Microsoft in 2014 for $2.5 billion. Name the game.




✓ Correct! Minecraft — over 300 million copies sold, with Markus “Notch” Persson’s Mojang acquired by Microsoft for $2.5 billion in November 2014. The game launched in alpha in 2009, hit full release in November 2011, and has since shipped on every major platform from PC to Switch to phones to PlayStation. GTA V is the second-best-selling game ever (~200M+) and the most profitable entertainment product of all time. Tetris versions vary by counting method but together comfortably exceed 500M; the question specifies a single game, where Minecraft leads.

✗ Wrong. The answer is Minecraft. Tetris is technically larger across all versions combined but is fragmented across dozens of separately-counted SKUs. GTA V is the second-best-selling discrete game (~200M+) and the most profitable entertainment product ever made. Wii Sports moved 82M but mostly as a pack-in. The single best-selling game ever is Minecraft.

05

A 28-year-old Shigeru Miyamoto was given a salvage job in 1981: convert thousands of unsold Radar Scope cabinets into a profitable game. The result was an arcade smash that introduced both a barrel-throwing antagonist and a moustachioed protagonist named “Jumpman” — later renamed Mario. Name this 1981 arcade game.




✓ Correct! Donkey Kong (1981). Nintendo of America had crates of unsold Radar Scope cabinets sitting in a New Jersey warehouse; Miyamoto’s pitch — a Popeye-inspired story about a giant ape and a damsel in distress — was retrofitted into the existing hardware. The game made $280 million in its first two years, single-handedly saved Nintendo of America, and gave the world both Donkey Kong and Mario (originally just called “Jumpman”). It also drove a Universal Studios trademark lawsuit over alleged King Kong similarity, which Nintendo won.

✗ Wrong. The answer is Donkey Kong. Mario Bros. is the 1983 arcade follow-up where Mario gets his name and his plumber brother Luigi. Popeye (1982) is Miyamoto’s next game — the IP he’d originally wanted for what became Donkey Kong. Galaga (1981) is by Namco, not Nintendo. Miyamoto’s breakout game is Donkey Kong.

06

Sony’s original PlayStation launched in Japan in December 1994 and went on to dominate the fifth console generation, selling over 100 million units. The console was originally conceived as a CD-ROM add-on for another company’s console, until that partner publicly humiliated Sony at CES 1991 by suddenly switching to Philips. Which spurned company drove Sony into the console business?




✓ Correct! Nintendo. The two companies had jointly developed a SNES CD-ROM add-on (codenamed “Play Station,” with the space) for years. At CES 1991, Sony announced the partnership on day one; on day two, Nintendo’s Howard Lincoln walked on stage and revealed Nintendo had quietly switched to Philips. Sony executive Ken Kutaragi convinced his board to use the prototype to build their own standalone console. The result, three years later, was the PlayStation — which buried the SNES’s successor, the N64, in third place that generation. One of the most expensive corporate snubs in business history.

✗ Wrong. The answer is Nintendo. Sega had its own CD-ROM add-on (the Sega CD, 1991). Atari was a fading competitor. Panasonic eventually shipped the 3DO (1993), but Sony’s entry into hardware was specifically driven by the Nintendo partnership collapse at CES 1991 — one of the most consequential corporate breakups in the industry’s history.

07

Bungie’s Halo: Combat Evolved (November 2001) is the textbook system-seller — the FPS that proved console first-person shooters could rival the PC, sold five million copies for an unproven new console, and turned its publisher into a permanent fixture in console gaming. For which 2001-launching console was it a launch title?




✓ Correct! The original Xbox — Microsoft’s first home console, launched November 15, 2001 in North America. Microsoft acquired Bungie in June 2000 specifically to make Halo an Xbox-exclusive launch title (it had originally been pitched as a Mac/PC RTS). Halo: Combat Evolved sold over 5 million copies, became the Xbox’s system-seller, and made the franchise a permanent Microsoft pillar through Halo 2’s Xbox Live revolution and beyond.

✗ Wrong. The answer is the original Xbox. PlayStation 2 launched a year earlier (October 2000). The GameCube launched within days of the Xbox in November 2001 but never had Halo. The Dreamcast (1998) was discontinued in early 2001. Halo’s home is the Xbox — its existence as an exclusive is the entire reason Microsoft bought Bungie.

08

Steam — the dominant digital storefront for PC gaming — launched in September 2003, initially mocked as a glorified DRM patcher for Counter-Strike. It now hosts over 100,000 games and reportedly takes 50–70% of all PC game sales. Which Bellevue, Washington studio (also creator of Half-Life and Portal) launched and runs Steam?




✓ Correct! Valve, founded in 1996 by ex-Microsoft executives Gabe Newell and Mike Harrington. Steam launched in September 2003 mainly as a way to deliver patches for Counter-Strike, with Half-Life 2 (2004) the first commercial release tied to it. Newell’s repeatedly-voiced philosophy — that piracy is fundamentally a service problem — turned Steam into the dominant PC platform and made Valve, a privately-held company, one of the most valuable per-employee firms in technology.

✗ Wrong. The answer is Valve. Blizzard runs Battle.net (Diablo, World of Warcraft, Hearthstone). id Software is the original Doom/Quake studio, now owned by Microsoft via the Bethesda/ZeniMax acquisition. Epic Games runs the competing Epic Games Store (launched 2018) alongside Fortnite and Unreal Engine. Steam — and Half-Life, Portal, Left 4 Dead, Counter-Strike, Dota 2 — is Valve.

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Speedrun champion — or still on the tutorial?

While appearing on IGN Live to promote his upcoming film, The Death of Robin Hood, Michael Sarnoski also provided an update on the highly anticipated Death Stranding screen adaptation he is developing for A24. The director revealed that the screenplay is well underway and revealed that some fan favorite characters might appear in the movie.

Sarnoski said that he has been working closely with Death Stranding’s creator, Hideo Kojima, on the script. He explained that Kojima has already seen the first draft and is currently working on revisions with him and A24. The director stated that all parties involved seemed very happy with the storyline he developed.

According to Sarnoski, Kojima has given him the creative freedom to explore the Death Stranding universe. Similar to Zach Cregger’s Resident Evil reboot, the director wants to make the project his own with original characters and plot points while still respecting the franchise and keeping the elements of the video game that make it a success. However, while the movie will feature mostly new characters, he added that players will see a few figures from the games show up throughout the film in some capacity.

Sarnoski further elaborated that he was grateful for the opportunity to tell an original story with his own characters. He says that it allows him to explore and draw inspiration from his favorite aspects of the franchise. He also assured Death Stranding’s loyal following in the gaming community that his adaptation would fit naturally within the world that Kojima created.

I’m writing the script right now and hopefully almost done with that and really excited to dive into it. I’ve been talking to Kojima and A24 a lot about it. They’ve read a draft. We’re working on some revisions together, and they all seem super excited and happy with it. Kojima has been really generous in letting me play in his world but letting me tell a story with my own characters and my own sort of corner of this world, but keeping it honest to the game and doing something that fans will really like. So it’s been a great process so far, and I’m really excited to share it.

I get to play in this sandbox, but I can have my own characters; I can explore something that’s meaningful to me. I think there are such fundamental themes in Death Stranding about connection and expression, and all of this stuff, that it was easy for me to find a character that made sense in that world that I could really dive into.

Death Stranding is an action-adventure video game. The title is the first project from Kojima Productions since the company cut ties with Konami in 2015. It debuted on PlayStation 4 in November 2019 before making its way to Windows in 2020. A director’s cut was released on PlayStation 5 in 2021. It was later developed for PC, Apple devices, Amazon Luna, and Xbox Series X|S.

The story takes place after Bridget Strand (the president) tried to resurrect her son, Sam. She accidentally merged the world of the living with the Beach, the game’s version of purgatory. As a result, most of the world gets wiped out except for a few survivors. The video game then follows Sam, who tries to deliver essential supplies across the country to the people who are still alive while facing several dangerous creatures and other threats.

There is currently no release date for A24’s Death Stranding at the time of this article’s publication. However, it is expected to premiere in theaters in 2027.

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