The noble band of Exandria-bound adventurers returns to face new challenges in season 4 of ‘The Legend of Vox Machina.’ Their stories begin a year after their last quest together. Percy and Vex are holding down the fort at Whitestone, entertaining more balls and high-society parties than the eleven half-elven warrior can stomach. Meanwhile, Pike and Gorg continue traversing different towns and taverns seeking out high-adrenaline escapades on their own. As for Vax and Keyleth, the duo remains steadfast in their journey to Vesrah, the home of the Water Ashari, to undertake the final trial of the Aramenté. Although their paths are disjointed in the beginning, it’s only a matter of time before life and a new danger brewing on their shared horizon bring them back into the fray together. SPOILER AHEAD!
Taryon Darrington And Doty Walk Into a Bar
In the aftermath of the defeat of the Chroma Conclave, members of Vox Machina find themselves parting ways and undertaking their own ventures. However, while the others have some other matters to tend to, Grog and Pike find themselves in much the same situation as before. They’re still adventurers, seeking missions and purpose. This, paired with Pike’s recent theological doubts, veers her toward the path of a crisis. However, that is narrowly avoided when a new face enters a tavern and familiarizes himself with the fabled heroes. As it turns out, he and his trusty clockwork companion/biographer, Doty, are on a mission. The newcomer, Taryon Darrington, is the son of a wealthy gem businessman. Recently, his father’s deliveries have been getting robbed in the nearby area.

For the same reason, Taryon has come up with the plan to confront these robbers and protect his family’s business. As he forces himself into Pike and Gorg’s orbit, his mission immediately catches the attention of the latter, who is dying to jump back into action. Thus, the duo finds themselves teaming up with the newbie and traveling along the trade routes as a decoy carriage. Even though they’re counting on the brigands to attack, something strange takes place during their confrontation. Their enemy doesn’t seem eager to stay dead even after breaking her neck. Even more surprising is the identity of the thief, who is revealed to be Priestess Thalia of the Everlight. Thus, at the end of the unsuccessful mission, Pike realizes a reluctant homecoming is in order.
The Mystery of the Orb and the Creature in Whitestone
Back in Whitestone, while Percy and Vex continue to perfectly play the roles of Lord and Lady, they also experience their own frustrations. Their relationship is smooth-sailing, inviting no trouble in paradise. However, the gunslinger remains perplexed by the nature of the Bridgewoods’ orb, while the half-elf remains restless at the recent lack of action in her life. Therefore, when she overhears talk about some strange creature prowling the woods outside the city, she decides it’s the perfect time for a hunt. On the other hand, while she’s away, Percy takes to the basement, where he continues analyzing and experimenting with the orb.

Interestingly enough, something strange happens to both adventurers in their respective undertakings. The creature that Vex and her companion, Trinket, encounter in the forest is unlike any beast they have ever seen before. As a result, it puts up one hell of a fight in unexpected ways. Similarly, when Percy continues prodding at the orb he realizes that it is actually feeding on magic. The duo both have close brushes with death but manage to emerge on the other side. Afterward, once reunited in the palace, they receive new guests, Taryon and Doty, who have been sent to the pair by Pike and Gorg. Shortly thereafter, the palace finds itself under attack at the hands of the same creature and his cloaked master.
Keyleth’s Aramenté Trial in Vesrah
In Whitestone, Vex, Percy, and Taryon battle against a strange new adversary. Pike and Gorg arrive at Everylgiht, where they learn about the loss Talia recently suffered after her daughter’s death and how it pushed her into waters unknown. Simultaneously, the other two-sevenths of Vox Machina undertake an Odyssey with Vesrah as their destination. Although Keyleth is nervous about her upcoming trials, Vax is there to comfort and support her. Once inside the city of the Water Ashari, the druid is taken to finish her trial, which will decide her fate as the future Voice of the Tempest. In order to prove herself, she has to journey across a rift to another realm and bring back a loadstone.

Keyleth faces her biggest challenge immediately upon entry into the underwater realm. As it turns out, a Kraken, possibly the same one who killed her mother during her trial, is waiting for her. It’s willing to hand the loadstone over to her without any trouble if she helps him cross the rift to enter the other world. Regardless of the sanctity of the trial, Keyleth decides to prioritize the safety of the realm above all else. Therefore, she takes up arms against the Kraken. In the ensuing battle, the Kraken almost manages to pass over to the other side, inviting the other druids and Vax to the battlefield. Nonetheless, in the end, Keyleth manages to defeat him and close the rift back up in time. Even though she technically fails the trial, the encounter showcases her ability to lead and earns her the completion of the Aramenté.
Keyleth’s Coronation Gets Crashed
After Keyleth is chosen to be Voice of the Tempest, the time finally comes for all of Vox Machina to reunite, or at least most of them. As Pike, Gorg, Percy, and Vex arrive at the coronation celebration, Scanlan still remains missing as he travels the world with his daughter, Kaylie. However, trouble seems to be hovering nearby if the vision Vax gets by the Matron of Ravens is anything to go by. Initially, the celebration goes well enough. Nonetheless, soon danger strikes when a group of cult members attacks.

Thus, the Vox Machina find themselves once again fighting together as the people’s heroes. Even Keyleth, who is the Voice of the Tempest, chooses to stay on the battlefield and use her powers rather than protecting herself. As the conflict continues and the tide shifts in favor of the adventurers, their enemies begin killing themselves off if they fail to escape. As such, one thing becomes clear: the necro-ninjas are not interested in answering any questions. In the end, a few casualties emerge on the other side, including Keyleth’s father, Korrin. Although he survives, he loses his eyesight.
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